11/10/2023 0 Comments Ksp scifi visual enhancements![]() ![]() I did my absolute best to minimize artefacting present from stock EVE bugs, but a few rare cases still exist. Considerably improves contrast, light side actually looks like its reflecting light, dark side is truly dark. Edges of almost all planets have a distinctive and noticeable glow effect. Glow: similar effect to atmospheres but applies to non atmospheric planetsĭust: renders all the 3d particles near the ground, very cinematic but eats much more frames then the other effects so if your GPU starts crying try disabling this 1st *File structure redone to make it easier for people to choose which effects they want or do not want without having to go the extra step and remove or edit configs.Ītmospheres: kerbin, eve, lathe, jool, duna, consider disabling if you use scatterer for a very minor frame boostĬlouds: renders clouds on planets that use atmospheres effect Nothing major, but a few things specifically Duna's dust have been slightly improved overall. *Minor tweaks all around to layers to try and make things more consistent. *Vall redesigned from ground up, 2 layers of floating ice in 2 different layer patterns, deleted the ground particle effect as I dont want too much perf hit from 3 particle layers rendering simultaneously. *Designed to work with scatterer mod, provided you remove the "atmospheres" of SciFiVE since those look janky with scatterer enabled and should not be used together. While i cannot speak for everyone, my mid range laptop is capable of handling this mod as well as 2 1000 part warships in low orbit around any planet. Particle density is kept to a minimum to keep performance up. Duna has dust storms and Eeloo has blizzards. Color choice is fairly varied, with some planets having highly colorful fog while others use a more greyish color. *Some airless bodies have fog/dust effects. All volumetric layers (Kerbin, Laythe, Eve, ect) are kept minimalistic in thickness and useage to maximize performance while still creating as good an effect as possible. *Kerbin, Duna, Eve, Jool and Laythe have cloud layers. Colors are generally highly saturated to give a more sci-fi universe feel compared to the more white and washed out realistic style used in most other mods like SVE. *All planets but Gilly and Bop (geometric limitation) have atmospheric scatter or glow effects rendered via EVE cloud layers. *Minimalistic design with focus on performance and full scatterer compatibility (not required to run mod, best to not use it when performance is an issue). Pics: (some may be outdated, will get updated as i get good screenies) Uranus and Neptune textures (used for exporting some basic cloud textures) by JHT's Planetary Pixel EmporiumĪll the others textures were made by the KSRSS Team and are licensed CC-BY-NC-SA 4.0.EVE is bundled, but be sure to check EVE page for updates as i will not be updating this mod often.Saturn ring texture by CICLOPS (Cassini Imaging Central Laboratory For Operations - image preparation by Daren Wilson and Carolyn Porco).Fridger Schremmp and Grant Hutchinson (redistributed by The Celestia Motherlode) Saturn texture (used for exporting some basic cloud textures) by Runar Thorvaldsen, Dr.Jupiter texture (used for exporting some basic cloud textures) by Vleider (redistributed by The Celestia Motherlode). ![]() Earth cloud and city lights textures by NASA Visible Earth.Cloud and city detail textures by Real Visual Enhancements (RVE). ![]() Mars, Earth, Venus, Jupiter, Saturn, Titan, Uranus, Neptune cloud textures, aurora detail texture, UVNoise textures, saturn ring texture and cloud particle textures are taken from RSSVE by KSP RO Team (CC-BY-NC-SA 4.0) : All credist go to themaster01 and Astronomer. The textures used to make the geysers and the rgb3.dds come from the AVP mod. All credits go to themaster01 and Astronomer for these textures. Geysers textures (including rgb3.dds) and citylights textures come from AVP (CC-BY-NC-SA 4.0). All credits go to Thomassino for this wonderful sunflare. Snow map (snow.dds) comes from Graphics Enhancements Assembly (CC-BY-NC-SA 4.0). Snow and dust particles and dust map (dust_mars.dds) are from Sci-Fi Visual Enchancements by panzer1b. Plugin code is licensed LGPLv3.Īurora texture is from Spectra, licensed MIT by Avera9eJoe (Joseph Hafner). Cfgs and textures are licensed CC-BY-NC-SA 4.0 unless otherwise stated. ![]()
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